On 25 December 2025, the Scientific and Training Council of the Vietnam Women’s Academy (VWA) convened a consultative meeting to review and provide professional feedback on the proposed Game Design and Development curriculum, scheduled for implementation in 2026 under the Information Technology discipline. The meeting aimed to evaluate the academic relevance, practical feasibility, and developmental orientation of the program in response to rapid transformations in higher education and the evolving demands of the digital technology and creative industries.

The meeting was chaired by Associate Professor Dr. Duong Kim Anh, Vice Director of the Academy and Chair of the Scientific and Training Council, with the participation of Council members who possess extensive expertise in curriculum development, information technology, and higher education management. The consultation reflects VWA’s systematic and evidence-based approach to launching new academic programs, ensuring that curricular innovation aligns with academic standards, institutional capacity, and societal needs.

Representing the curriculum development team, Dr. Nguyen Duc Toan, Deputy Director in charge of the Institute of Information Technology, presented an overview of the program framework. The Game Design and Development curriculum is positioned as an application-oriented Bachelor of Information Technology program, integrating foundational knowledge in computing with multimedia arts, creative thinking, and contemporary game development technologies. The program is designed to equip students with competencies in game concept development, narrative design, character and environment modeling, programming, and deployment across major platforms such as mobile, web, and personal computers.

During the discussion, participants commended the development team’s efforts to address a highly interdisciplinary field that bridges technology, design, and creativity. Feedback focused on the structure of the curriculum, training objectives, expected learning outcomes, course sequencing, and implementation conditions within the Academy. Several recommendations emphasized the need to streamline content, avoid excessive breadth, and ensure alignment with students’ learning capacities and institutional resources.

A central topic of deliberation concerned the articulation of training objectives and learning outcomes. While the Council acknowledged that the program’s objectives appropriately emphasize professional ethics, technical competence, and adaptability to contemporary work environments, members recommended clarifying the linkage between objectives and outcomes. In particular, clearer differentiation among foundational knowledge, specialized expertise, and professional skills was advised to facilitate outcome-based assessment and quality assurance.

Consistent with the Academy’s educational philosophy, the Council stressed the importance of maintaining a holistic approach to student development. Beyond technical proficiency, the curriculum is expected to foster students’ awareness of gender equality, social responsibility, and ethical conduct within digital and creative industries. This emphasis reflects VWA’s broader mission to integrate disciplinary training with values-based education.

Enhancing the balance between theory and practice was identified as a critical priority. Given the applied nature of game design and development, the Council recommended increasing the proportion of practical coursework, project-based learning, and collaborative assignments. Additional measures, including industry internships, guest lectures by practitioners, and enterprise-linked project modules, were proposed to strengthen students’ real-world exposure and employability.

From a strategic perspective, the proposed curriculum was widely regarded as aligned with national priorities in digital transformation and the development of the digital and creative economy. The integration of emerging technologies such as artificial intelligence, virtual reality, and blockchain was viewed as essential for preparing graduates to engage with global trends in digital content production. Furthermore, the program opens opportunities for applying game-based technologies in related sectors, including education, digital media, simulation, and skills training.

The consultation meeting represents a critical preparatory step prior to the official launch of student recruitment for the Game Design and Development program in 2026. Feedback gathered during the meeting will be consolidated and incorporated into subsequent revisions to ensure academic rigor, operational feasibility, and responsiveness to learner and labor market needs. Through this process, the Vietnam Women’s Academy reaffirms its commitment to developing application-oriented academic programs that contribute to innovation, social relevance, and sustainable workforce development in a rapidly evolving higher education landscape.